Well, that's where the new “Sway” and “Antagonize” mechanics come in, perfect for making friends and enemies to shape the diplomatic landscape in your part of the world.
There are even new sainthood rules and coronation rules for the Christians, giving them that much more historical flavor when they're getting knocked around all over Europe by the newly-beefy Vikings.
Oh, and the game even takes names so your berserker king can keep a list of every single one of his kills.
And did I mention that it's not just the Norsemen who get to have a lot of good pagan fun at the expense of the Christians in this DLC? If you want to not just revive the Roman Empire (which has been an option for years in CK2) but really bring the Classical era back, there's an entire event chain for Hellenism.
But all of the above would just relegate this DLC to another case of “depends on your playstyle” but for one mighty, overwhelmingly awesome feature that makes it an absolute must-buy:
Want every county in the game to start under the independent rule of a one-province minor in a massive free-for-all where nothing is predetermined except the religion and culture of certain parts of the map? Buckle up, buttercup; that's exactly what you get. And it's awesome.
If you like an aggressive game where you have lots to do in terms of claiming titles and building up your power at the expense of your neighbors in the earlygame, this is the game mode for you.
Want to raid your Christian neighbors but don't want to wait for the Viking Age event in 793 when you're playing the Charlemagne early start? Norse culture coastal provinces start with shipyards so you can make with the looting and start in on your ambitious building projects sooner than you normally would in the basegame.
Tired of having Europe bottlenecked by you being a vassal of the real movers and shakers in the world, waiting for a big realm divide before you can take advantage of the chaos? This is the game mode for you.
And if all one-province minors isn't your thing, there are even game options that create a randomized world. Same basic flavor as a historical start, but with a wildly different setup of counts, dukes, and kings than you'd normally expect to see, giving you a truly different start every single time you play.
I want this in Europa Universalis IVwithout having to use the Shattered Europa mod. Hopefully Paradox learns a thing or two from trying it out in CK2.
But Shattered Worlds? That's why only the unpleasant reminder that I actually have to earn the free review copy of the DLC that Paradox sent me by writing this review could drag me away from playing it.
That's some of the highest praise I can give a game. If you play Crusader Kings 2, buy this DLC. I can't make it any simpler than that.
Now if you'll excuse me, I'm off to go spend every free moment I have for. oh, about the next week or so. playing it.
[Note: Writer was granted a review copy of the game from the publisher.]